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Light Design & Rendering, Part 1 (Mar 22) |
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Written by Ryan Olson
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Wednesday, 27 February 2008 |
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This will be a multi-stage assignment in which you design and render a table or floor lamp. The first step will be to sketch out your design in traditional media, creating orthographics that can then be scanned in as Sketch Pictures in SolidWorks. Next, create a model f your design using the tools we have learned so far. Think about the materials used to make your lamp (metals, woods, plastics, translucent materials, etc.) To make the rendering process easier in the next part of this project, try to design your SolidWorks part so that each body is made from only one material. Ensure that your lamp model is at a scale that would make sense in the real world. Since we have covered the bottom-up modeling method using assemblies, you may choose to model this project as a multi-part assembly instead of as a single part. The choice is up to you. The next part of this project will be to create PhotoWorks renderings of your lamp, but it's not necessary to do this just yet. Initial Model Due to iLearn: Mar 22 NOTE: Upload an eDrawings file (.EPRT if your lamp is a Part, .EASM if your lamp is an Assembly) to iLearn by the beginning of class at 10:10 am to increase your participation grade for the course. I will review some of the uploads onscreen during class.
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Last Updated ( Saturday, 22 March 2008 )
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