Light Design & Rendering, Part 1 (Feb 17) PDF Print E-mail
Written by Ryan Olson   
Saturday, 10 February 2007

This will be a multi-part assignment in which you design and render a table or floor lamp. The first step will be to sketch out your design in traditional media, creating orthographics that can then be scanned in as Sketch Pictures in SolidWorks. Next, create a model (SolidWorks part) of your design using the tools we have learned so far. Think about the materials used to make your lamp (metals, woods, plastics, translucent materials, etc.) To make the next steps easier, try to design your SolidWorks part so that each body is made from only one material. Ensure that your lamp model is at a scale that would make sense in the real world.

The final step for the first stage (week) of this project is to create a simple rendering in PhotoWorks. You will need to select and assign PhotoWorks materials to the various bodies in your model, set up lighting, and define a camera. Try placing a point light inside your part to simulate the lamp's light source. Then render out your image to a JPEG file at high quality, 800x600 or larger.

In the following weeks, we will create an assembly as a means of placing your light into a studio environment, and explore advanced PhotoWorks features to improve your rendering.

Part 1 Due: Feb 17

Last Updated ( Wednesday, 10 October 2007 )
 
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