Tutorial Videos
 Tutorials are divided into sections. Click on a section header below to show/hide the videos in that section. Click on the video thumbnails to launch them. Browser pop-up blockers may interfere with video play. Videos do have a narration track, which can be accessed either through speakers/headphones or captions. Note that the small "T" icon on the right side of the bottom control bar toggles the captions on and off.
[+] Fundamentals
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SolidWorks UI setup
This initial video just goes over how to set up your SolidWorks user interface and introduces some of the customization options.
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Pattern features
This tutorial covers the Linear, Circular, Curve Driven, and Fill Pattern features.
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Preparing orthographic drawings
This is a quick tutorial demonstrating a couple Photoshop techniques to keep in mind when scanning and preparing your orthographic sketches to be brought into SolidWorks.
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Setting up scanned orthogonal sketches
One of the first steps for creating a model based on hand sketches is to bring scans of those sketches into SolidWorks. This tutorial demonstrates how to place your orthogonal sketches into a SolidWorks part, using the Sketch Picture tool.
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Routing a table edge with a swept cut
In this tutorial we simulate the shaping of the edge of a table with a router bit, using the Swept Cut feature.
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Table legs
This tutorial continues with the table model and covers two additional topics: Revolved Cut (simulating a lathe) and Mirroring. You can download the finished table part here.
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Pencil
In this tutorial of a simple pencil model, we use the Circular Pattern sketch tool to create a six-sided regular polygon, and sharpen the tip of the pencil with a revolved cut. Note that SWx now has a polygon sketch entity.
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Sweep with guide curve
This tutorial covers the Sweep feature using a guide curve. The Normal to Curve definition of a reference plane for the profile sketch is also used.
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Revolve and shell
This tutorial introduces the Shell feature as a way of modeling a jug. Also discussed are strategies for making smooth revolves, as well as the Section View tool.
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Simple assembly mates
This tutorial takes us through the process of setting up a simple assembly. Two types of basic mates are introduced: coincident faces and concentric mates. Also, here and here are the two part files used in the assembly.
[+] Intermediate Concepts
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Sketch chaining & sharing
Here we look at the idea of sketch "chaining" and how it compares with shared sketches. Both techniques apply when a single master sketch is used as the basis for multiple features.
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When shells go bad
This tutorial covers a peculiarity with the shell feature in which it will fail on a revolved solid that doesn't have a perfectly smooth top and bottom. This situation may be encountered when working on the Peruvian Stirrup-Spout Vessel assignment.
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Rib feature
This is a simple tutorial that demonstrates use of the Rib feature to create structural reinforcements.
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Box assembly using Split
Here we create a box assembly consisting of six individual wall parts. The box is modeled first as a single part, divided into discrete bodies using the Split feature, saved to individual Part files, and reunited under a single assembly.
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Revolved loft technique
This tutorial introduces what I call the "revolved loft" technique, which is useful for modeling rounded, irregular objects. This is the first of several tutorials that uses the .
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More on revolved lofts
Here we continue our discussion of the revolved loft technique, with an emphasis on setting up the master and subdivided profile sketches. Loft guide curves are also utilized.
[+] Surface Modeling
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Face replacement technique
This tutorial the Replace Face feature, a basic surfacing technique. The example model is a seat cushion.
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Lofted surface replacement
This surfacing tutorial continues with the OXO brush model, adding finger contours to the handle by replacing part of the base object with a lofted surface.
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Offset and reconnect
This surfacing tutorial demonstrates a technique by which a surface is cut out from a body, offset, and reconnected using a loft.
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Filled surface
Here we finish up with the brush model by adding "wings" using the Filled Surface feature with a 3D constraint sketch.
[+] Rendering
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Basic rendering workflow
This tutorial covers the basic PhotoWorks rendering workflow, including scene settings, lighting, cameras, and material assignment. Note that Indirect Illumination is covered in subsequent tutorials.
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Rendering with a transparent background
This short tutorial shows the process for rendering an object onto a transparent background, so that it can be easily composited over another image using Photoshop.
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Indirect Illumination, Part 1
This tutorial shows how to illuminate your scene using plane lights and indirect illumination as an alternative to the built-in spot and directional lights. This creates much more natural looking, diffuse lighting setups.
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Indirect Illumination, Part 2 (HDRI)
Here we continue with the lesson on indirect illumination, using HDRI images to provide illumination and reflections in our rendering.
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Final render settings
This tutorial is a guide to the settings that you should check before doing your final rendering out to a file. These settings will ensure that you get the best possible image quality, and should be used for any renderings submitted for class assignments.
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Last Updated ( Wednesday, 26 December 2007 )
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